They stage, then rush
Drones wait out of sight until the pack is assembled, then come in from three sides. The one you aim at breaks across your gun; the others close.
Skald Meridian Salvage Guild · Contract 7
A top-down arcade shooter inside a flooding Norse-tech shipwreck. Wake the artifact, survive the waves, reach the pad. The water is not scenery: it slows you, drags you to the drain, and it does not stop rising.
Drones wait out of sight until the pack is assembled, then come in from three sides. The one you aim at breaks across your gun; the others close.
Casters take positions with line of sight and fire volleys that cover keep-strafing, stop and reverse, then relocate before you can answer. Faster in the water.
Armored front, telegraphed charge, slow to turn. Flank them or bring the Runic Charge. Two at once is a problem worth planning for.
Hold 7 teaches. The Bilge Deck channels the water. The Engine Gallery carries current. The Keel is already flooding when you arrive.




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