Rán's Wake relic icon Rán's Wake

Skald Meridian Salvage Guild · Contract 7

Take the relic.
Keep moving.

A top-down arcade shooter inside a flooding Norse-tech shipwreck. Wake the artifact, survive the waves, reach the pad. The water is not scenery: it slows you, drags you to the drain, and it does not stop rising.

One email when it launches, one if it slips. No sharing. Privacy policy.

WATER
0.12m
STATUS
RISING
WINDOW
19:59
EXTRACTION
MANDATORY
Eira Voss in a teal hardsuit fires a pulse blaster at an armored Iron Warden beside salvage crates on a flooded ship deck
// THREATS

Enemies that hunt like a pack

Wake Drones

They stage, then rush

Drones wait out of sight until the pack is assembled, then come in from three sides. The one you aim at breaks across your gun; the others close.

Tidecasters

They lead their shots

Casters take positions with line of sight and fire volleys that cover keep-strafing, stop and reverse, then relocate before you can answer. Faster in the water.

Iron Wardens

They charge through cover

Armored front, telegraphed charge, slow to turn. Flank them or bring the Runic Charge. Two at once is a problem worth planning for.

The floodRises with every wave you clear. Slows, drags, drowns.
High groundPlatforms are real steps up. Ramps only.
ScrapLoose scrap drifts with the current. Chase it or lose it.
ExtractionA 19:59 window. Then the hold goes under.
// SITE SURVEY

Four holds, each worse than the last

Hold 7 teaches. The Bilge Deck channels the water. The Engine Gallery carries current. The Keel is already flooding when you arrive.

// SCHEDULE

Windows first

The build is playable end to end today; what's left is content and polish. Join the waitlist and you get the download link the day it's public.

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